Gerard Desargue: A Genius Who Revolutionized Geometry

Gabrielle Birchak/ April 8, 2025/ Early Modern History, Middle Ages, Modern History, Post Classical

Lyon, France, was a bustling city in the late six­teenth cen­tu­ry. It was a hub for com­merce, bank­ing, and intel­lec­tu­al dis­course. And it was here, in 1591, that Gérard Desar­gues was born into a promi­nent fam­i­ly. His father, Éti­enne Desar­gues, was a mag­is­trate and a city offi­cial, which meant that young Gérard grew up in an envi­ron­ment sur­round­ed by influ­en­tial thinkers and deci­sion-mak­ers. His moth­er, whose name is less doc­u­ment­ed, was like­ly well-edu­cat­ed, as was com­mon in elite fam­i­lies of the time.

But did his fam­i­ly influ­ence his math­e­mat­i­cal and engi­neer­ing incli­na­tions? The answer seems to be yes. Éti­enne Desar­gues, as a high-rank­ing civ­il ser­vant, had con­nec­tions with schol­ars, archi­tects, and engi­neers, pro­vid­ing Gérard with a nat­ur­al gate­way into the intel­lec­tu­al world. Unlike many famous math­e­mati­cians of the peri­od, how­ev­er, there is no direct record of him attend­ing a for­mal uni­ver­si­ty. Instead, he was believed to be pri­vate­ly edu­cat­ed, pos­si­bly through home­school­ing or pri­vate tutors. This was not uncom­mon in Renais­sance Europe, espe­cial­ly for chil­dren of the elite, who had access to some of the best schol­ars in their homes. His edu­ca­tion would have includ­ed math­e­mat­ics, engi­neer­ing prin­ci­ples, and clas­si­cal stud­ies, prepar­ing him for a life in archi­tec­ture and engineering.

Though he nev­er attend­ed uni­ver­si­ty, he gath­ered and col­lab­o­rat­ed with a group of intel­lec­tu­als asso­ci­at­ed with the Math­e­mat­i­cal Cir­cle of Mersenne. It was a group of intel­lec­tu­als and sci­en­tists who gath­ered around the French monk Marin Mersenne. This very influ­en­tial group of intel­lec­tu­als includ­ed some of the great­est minds of all time. This includ­ed Marin Mersenne, the French monk who had the gath­er­ings in his home, Eti­enne Pas­cal, who was Blaise Pascal’s father, and Rene Descartes. Even as the group grew old­er, they invit­ed bril­liant young indi­vid­u­als to join them. Some younger mem­bers includ­ed Gilles de Rober­val, Pierre de Fer­mat, and Blaise Pas­cal, influ­enced by his father Etienne. 

Desar­gues in dis­cus­sion with Mersenne in the Place Royale, Paris.
Mur­al by Théobald Char­tran in the Sor­bonne (about 1855, detail)

The Mersenne Cir­cle was a hub for math­e­mat­i­cal and sci­en­tif­ic dis­cus­sions, where mem­bers exchanged ideas on top­ics rang­ing from geom­e­try to physics and num­ber the­o­ry. Desar­gues shared his work on pro­jec­tive geom­e­try with this group, influ­enc­ing younger math­e­mati­cians like Blaise Pas­cal, whose famous Pascal’s The­o­rem was inspired by Desar­gues’ studies.

Through this intel­lec­tu­al net­work, Desar­gues’ math­e­mat­i­cal ideas reached a broad­er audi­ence, even though his work remained under­ap­pre­ci­at­ed dur­ing his lifetime.

By the ear­ly sev­en­teenth cen­tu­ry, Desar­gues had carved a place for him­self as an archi­tect and engi­neer. But what led him down this path? One of the key aspects of his work was his abil­i­ty to think about struc­tures and space in ways that oth­ers had not ful­ly explored. He was par­tic­u­lar­ly inter­est­ed in per­spec­tive, the math­e­mat­i­cal prin­ci­ples behind how we see depth and shape. This wasn’t just a curios­i­ty but a nec­es­sary skill in archi­tec­ture, where under­stand­ing how build­ings appeared from dif­fer­ent angles was essen­tial for design and construction.

Desar­gues’ engi­neer­ing work was impres­sive. He con­tributed to water­works, for­ti­fi­ca­tions, and urban plan­ning projects, which were crit­i­cal tasks dur­ing a time when France was expand­ing its infra­struc­ture. His archi­tec­tur­al works fol­lowed Renais­sance prin­ci­ples, focus­ing on order and per­spec­tive, which nat­u­ral­ly tied into his math­e­mat­i­cal investigations.

Some his­tor­i­cal records indi­cate that he par­tic­i­pat­ed in plan­ning sev­er­al pri­vate and pub­lic build­ings in Paris and Lyon. How­ev­er, due to his archi­tec­tur­al work, which often focused on intri­cate details like stair­cas­es, it is chal­leng­ing to attribute spe­cif­ic sur­viv­ing struc­tures sole­ly to his design. Con­se­quent­ly, no known build­ings today can be defin­i­tive­ly cred­it­ed to Desargues.

But it was Desar­gues’ work in geom­e­try that would leave the most sig­nif­i­cant mark in his­to­ry. As an archi­tect, he real­ized that per­spec­tive could be under­stood through a new branch of math­e­mat­ics: pro­jec­tive geom­e­try. He pub­lished a trea­tise in 1639 titled Rough Draft on the Events of the Encoun­ters of a Cone with a Plane, in which he explored how geo­met­ric shapes trans­formed when pro­ject­ed onto dif­fer­ent planes. In sim­pler terms, he want­ed to under­stand what hap­pened to fig­ures when viewed from var­i­ous angles, some­thing that was cru­cial in art, archi­tec­ture, and engineering.

This work led to what we now call Desar­gues’ The­o­rem, a fun­da­men­tal prin­ci­ple in pro­jec­tive geom­e­try that states that if two tri­an­gles are in per­spec­tive from a point, their cor­re­spond­ing sides meet at collinear points. This idea may sound abstract, but it was ground­break­ing at the time because it helped math­e­mati­cians think about geom­e­try in a way that wasn’t tied strict­ly to Euclid­ean rules. His ideas influ­enced lat­er math­e­mati­cians, includ­ing Blaise Pas­cal, who expand­ed on his pro­jec­tive geom­e­try concepts.

Desar­gues authored sev­er­al oth­er essen­tial works. In 1636, he wrote Per­spec­tive, a trea­tise on math­e­mat­i­cal prin­ci­ples of per­spec­tive used in art and archi­tec­ture. In 1640, he pub­lished Exam­ple of a Uni­ver­sal Method Con­cern­ing the Prac­tice of the Trait for Stone Cut­ting, which detailed geo­met­ric tech­niques for cut­ting stone in archi­tec­ture. There is also spec­u­la­tion that he pub­lished a sec­ond trea­tise in 1640 on con­ic sec­tions titled Lec­tures of Dark­ness or Shad­ows. If this piece of work exist­ed, it was imme­di­ate­ly lost.[1]

Three years lat­er, in 1643, his stu­dent Abra­ham Bosse pub­lished The Uni­ver­sal Method of Mr. Desar­gues, Lyon­nais, which includ­ed Desar­gues’ lost work on sun­di­al con­struc­tion, Gno­mon­ics. His math­e­mat­i­cal con­tri­bu­tions were pro­found, although his writ­ing style made them dif­fi­cult for his con­tem­po­raries to grasp.

As a side note regard­ing his work on sun­di­al con­struc­tion titled Gno­mon­ics, did you know that the piece that sticks up on a sun­di­al is called the gno­mon? So, when you see a sun­di­al with that lit­tle tri­an­gle stick­ing, you’ll have some­thing fun to share with your friends and family!

But, back to Desargues.

Unfor­tu­nate­ly, Desar­gues’ math­e­mat­i­cal con­tri­bu­tions were not wide­ly appre­ci­at­ed dur­ing his life­time. His writ­ing style was dense, and his work was over­shad­owed by more well-known math­e­mati­cians like René Descartes. How­ev­er, cen­turies lat­er, his con­tri­bu­tions would be redis­cov­ered and rec­og­nized as foun­da­tion­al in the devel­op­ment of mod­ern geometry.

Gérard Desar­gues’ 1639 trea­tise, Brouil­lon Project d’une Atteinte aux Événe­ments des Ren­con­tres d’un Cône avec un Plan, faced crit­i­cism for its com­plex­i­ty and uncon­ven­tion­al style. Notably, Jean de Beau­grand, a con­tem­po­rary math­e­mati­cian, chal­lenged the orig­i­nal­i­ty of Desar­gues’ propo­si­tions, assert­ing they were derived from Apol­lo­nius’ Con­ics. This dis­pute esca­lat­ed until Beau­grand died in 1642. ​Though I can’t find this information’s orig­i­nal source, I found some­thing even more inter­est­ing. It turns out that Beau­grand was also a mem­ber of the Mer­cenne cir­cle. So, he was friends with Descartes, Pas­cal, and Desar­gues. But all of Beaugrand’s friends began to dis­tance them­selves from him because Beau­grand was on a mis­sion to throw all his old friends under the bus. Descartes referred to Beaugrand’s work as imper­ti­nent, ridicu­lous, and detestable. Final­ly, after Mersenne had sent yet anoth­er let­ter to Descartes about Beau­grand, Descartes replied to Mersenne, telling him to stop writ­ing to him about Beau­grand because he already had enough toi­let paper.[2] I love the French. I real­ly do!

How­ev­er, there was a lot of infight­ing between the entire Mersenne group because Descartes also cri­tiqued Desar­gues’ work, stat­ing it was impos­si­ble and implau­si­ble to treat con­ic sec­tions with­out alge­bra. Descartes believed that advance­ments in geom­e­try could only be achieved through alge­bra­ic meth­ods, reflect­ing the pre­vail­ing sen­ti­ment among math­e­mati­cians of that era.[3]

These cri­tiques con­tributed to the lim­it­ed imme­di­ate impact of Desar­gues’ work, which remained under­ap­pre­ci­at­ed until its redis­cov­ery in the 19th century.

To under­stand Desar­gues’ The­o­rem, we first need to talk about pro­jec­tive geom­e­try. Unlike tra­di­tion­al Euclid­ean geom­e­try, which focus­es on prop­er­ties like dis­tance and angles, pro­jec­tive geom­e­try describes how objects appear when pro­ject­ed onto a dif­fer­ent sur­face. It’s the math­e­mat­ics behind per­spec­tive draw­ing, the same prin­ci­ples that Renais­sance artists like Leonar­do da Vin­ci used to cre­ate depth in their paintings.

Pro­jec­tive geom­e­try con­sid­ers points at infin­i­ty, where par­al­lel lines meet, and exam­ines how shapes trans­form when viewed from dif­fer­ent angles. This way of think­ing was rev­o­lu­tion­ary because it broke free from rigid con­straints like mea­sure­ment and instead focused on rela­tion­ships between points, lines, and planes.

Desar­gues was one of the first to for­mal­ize these ideas math­e­mat­i­cal­ly. His work pro­vid­ed a frame­work that allowed math­e­mati­cians to study shapes and their trans­for­ma­tions in a way that was inde­pen­dent of spe­cif­ic mea­sure­ments. This con­cept became a foun­da­tion for mod­ern com­put­er graph­ics, engi­neer­ing, and physics.

This brings us to Desar­gues’ The­o­rem, one of the cor­ner­stones of pro­jec­tive geometry.

Under­stand­ing Desar­gues’ Theorem

So, what exact­ly does Desar­gues’ The­o­rem say?

In basic terms, if two tri­an­gles are arranged in space so that the lines con­nect­ing their cor­re­spond­ing ver­tices meet at a sin­gle point (this is called being in per­spec­tive from a point), then the inter­sec­tions of their cor­re­spond­ing sides will always lie on a sin­gle straight line (in per­spec­tive from a line).

2D Image of Desargue’s basic The­o­rem — by Gabrielle Bir­chak – Pub­lic Domain

Let’s break this down with an exam­ple. Imag­ine stand­ing on a long, straight road with two iden­ti­cal tri­an­gu­lar signs placed at dif­fer­ent dis­tances from you. If you draw lines con­nect­ing their match­ing cor­ners, those lines will meet at a sin­gle point in space—your per­spec­tive cen­ter. Now, if you look at where the edges of those two tri­an­gles over­lap on the road, those inter­sec­tion points will always form a straight line.

This con­cept direct­ly applies Desar­gues’ The­o­rem, which explains how two tri­an­gles in per­spec­tive share a unique geo­met­ric rela­tion­ship. Imag­ine your­self on a long, straight road, look­ing ahead at two iden­ti­cal tri­an­gu­lar signs—one clos­er to you and the oth­er fur­ther away. Even though they are at dif­fer­ent dis­tances, their cor­re­spond­ing points (such as their top and bot­tom cor­ners) appear to align from your view­point. Now, if you were to extend lines con­nect­ing their match­ing cor­ners (top to top, bot­tom to bot­tom, left to left, etc.), all these lines would even­tu­al­ly con­verge at a sin­gle point in space, known as your per­spec­tive cen­ter. This is a fun­da­men­tal prin­ci­ple of pro­jec­tive geom­e­try, where dis­tant objects appear small­er but main­tain pro­por­tion­al rela­tion­ships. It reminds me of when I taught my kids how to look at a per­son far away, put your fin­gers on each side of their head, and pinch their head. We always got a kick out of that. Their heads were so small because they were so far away. That is proportion.

By Sil­vio Tana­ka — orig­i­nal­ly post­ed to Flickr as Sao Paulo Rail­way, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=6003469

Let’s exam­ine what hap­pens when you look at the ground where the two tri­an­gu­lar signs seem to “over­lap” visu­al­ly. If you trace the points where their edges inter­sect on the road, those points will always form a straight line. This phe­nom­e­non, known as collinear­i­ty, is a key result of Desar­gues’ The­o­rem. It explains why par­al­lel train tracks appear to con­verge in the dis­tance or why per­spec­tive draw­ings main­tain a sense of depth and real­ism. These geo­met­ric prin­ci­ples are fun­da­men­tal in pho­tog­ra­phy, archi­tec­ture, and even 3D ren­der­ing, ensur­ing that our per­cep­tion of depth and pro­por­tion remains con­sis­tent in real and sim­u­lat­ed environments.

This could be used in inter­ac­tive muse­um exhibits, escape rooms, or even a fun sci­ence demon­stra­tion, show­ing how pro­jec­tive geom­e­try can manip­u­late per­cep­tion in unex­pect­ed ways!

This prin­ci­ple is instru­men­tal in archi­tec­ture, engi­neer­ing, and even com­put­er vision. How­ev­er, when Desar­gues intro­duced this idea in the 1600s, it was so dif­fer­ent from tra­di­tion­al Euclid­ean geom­e­try that many math­e­mati­cians ignored it.

The Impact and Redis­cov­ery of Desar­gues’ Work

Despite its ele­gance and pow­er, Desar­gues’ work was over­looked dur­ing his life­time. His book, Brouil­lon Project, pub­lished in 1639, was chal­leng­ing to under­stand because it used unfa­mil­iar nota­tion and was writ­ten in a high­ly tech­ni­cal style. Math­e­mati­cians were focused on alge­bra and cal­cu­lus at the time, and Desar­gues’ ideas about pro­jec­tive geom­e­try seemed abstract and impractical.

How­ev­er, as his­to­ry has shown, ground­break­ing ideas some­times take time to gain recog­ni­tion. In the 19th cen­tu­ry, math­e­mati­cians like Jean-Vic­tor Pon­celet redis­cov­ered Desar­gues’ work. They built upon it, lead­ing to the for­mal devel­op­ment of pro­jec­tive geom­e­try as a sig­nif­i­cant branch of math­e­mat­ics. Today, his the­o­rem is a fun­da­men­tal prin­ci­ple in geom­e­try, used in every­thing from 3D mod­el­ing to per­spec­tive draw­ing in art.

Desar­gues’ The­o­rem might seem like an abstract math­e­mat­i­cal con­cept. Still, it plays a cru­cial role in many aspects of mod­ern tech­nol­o­gy. One of the most sig­nif­i­cant appli­ca­tions is in archi­tec­ture and engi­neer­ing, where pro­jec­tive geom­e­try helps design struc­tures with accu­rate per­spec­tive and sym­me­try. Archi­tects rely on these prin­ci­ples to ensure that build­ings appear pro­por­tion­al from dif­fer­ent view­points, while engi­neers use them to cre­ate sta­ble bridges and mechan­i­cal struc­tures. Com­put­er-aid­ed design (CAD) soft­ware, wide­ly used in con­struc­tion and man­u­fac­tur­ing, also depends on pro­jec­tive trans­for­ma­tions to gen­er­ate 3D mod­els, mak­ing it pos­si­ble to visu­al­ize and adjust com­plex designs before they are built.

Anoth­er field deeply influ­enced by Desar­gues’ The­o­rem is pho­tog­ra­phy, which, like com­put­er graph­ics, relies on pro­jec­tive geom­e­try to accu­rate­ly rep­re­sent three-dimen­sion­al scenes on a two-dimen­sion­al sur­face. The prin­ci­ples of per­spec­tive cor­rec­tion in cam­era lens­es stem from pro­jec­tive trans­for­ma­tions, ensur­ing that archi­tec­tur­al pho­tog­ra­phy and panoram­ic shots main­tain prop­er pro­por­tions. In com­put­er graph­ics and 3D ren­der­ing, video games and CGI in movies use these math­e­mat­i­cal ideas to cre­ate real­is­tic depth and spa­tial effects. Ray trac­ing, a tech­nique that sim­u­lates light reflec­tions and shad­ows in com­put­er-gen­er­at­ed imagery, is also root­ed in these geo­met­ric prin­ci­ples. Addi­tion­al­ly, tech­nolo­gies like aug­ment­ed real­i­ty (AR) and vir­tu­al real­i­ty (VR) uti­lize pro­jec­tive trans­for­ma­tions to cre­ate immer­sive dig­i­tal envi­ron­ments, ensur­ing that objects appear cor­rect­ly posi­tioned from dif­fer­ent view­ing angles. With­out Desar­gues’ The­o­rem, these advance­ments in visu­al tech­nol­o­gy would not be as pre­cise or real­is­tic as they are today.

Gérard Desar­gues may not be a house­hold name, but his con­tri­bu­tions to math­e­mat­ics con­tin­ue to shape the world around us. His the­o­rem laid the ground­work for pro­jec­tive geom­e­try, influ­enc­ing fields as diverse as archi­tec­ture, engi­neer­ing, com­put­er graph­ics, and even space exploration.

His sto­ry is a reminder that some­times, gen­uine­ly rev­o­lu­tion­ary ideas take time to be appre­ci­at­ed. Even if the world isn’t ready for a new way of think­ing, the impact of a great idea can last for centuries.

So, the next time you see a 3D movie, admire a beau­ti­ful­ly designed build­ing or play a video game with stun­ning graph­ics, remem­ber the name Gérard Desar­gues, the math­e­mati­cian who saw the world from a dif­fer­ent perspective.

Thanks for tun­ing in to Math! Sci­ence! History!

FURTHER READING

René Taton, “L’ø Euvre Math­é­ma­tique de G. Desar­gues,” Revue Philosophique de La France Et de l’Etranger 148 (1958): 98–99.


[1] Le Goff, Jean-Pierre. “Desar­gues et la nais­sance de la géométrie pro­jec­tive. Desar­gues en son temps.” In From Here to Infin­i­ty, 157–206. Springer Nature, 1994.

[2] Lennon, Thomas M. “Beau­grand, Jean de (1595–1640).” In The Cam­bridge Descartes Lex­i­con, edit­ed by Lawrence Nolan, 56–57. Cam­bridge: Cam­bridge Uni­ver­si­ty Press, 2015. https://doi.org/10.1017/CBO9780511894695.025.

[3] René Taton, “L’ø Euvre Math­é­ma­tique de G. Desar­gues,” Revue Philosophique de La France Et de l’Etranger 148 (1958): 98–99.

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